Windows 8 is not yet fully supported...DSLR files aren't converting and some users are experiencing issues with thumbnail generation in Windows Explorer.
In/Out trim points temporarily disabled on non-GoPro source files.
GUI playback controls not available in Fullscreen mode by design.
Service Pack 2 is required for Windows Vista.
Latest .Net framework required for all Windows machines.
In rare cases, with older video cards on Windows XP machines, JPEG sequences will import, but will not play. Users may still convert these quences.
New file naming/numbering in GoPro HERO2 v198 release may cause import issues to time-lapse sequences in Studio.
Trimming on Protune GoPro source footage may not be frame accurate.
11MP and 8MP 3D GoPro source will not convert at source settings.
In rare cases, large files over 2GB will not convert- contact support@cineform.com if you experience this issue.
Studio Free is not currently able to export Quicktime 4:2:2 files from third party software.
Exported videos with Over-Under 3D mode selected are currently unsupported.
Simultaneously trimming and changing frame rate in Advanced Settings may result in undesired trim points.
In rare cases, the Edit Room player window fails to refresh. The screen may turn white, and the user may need to resize the window to resolve.
Mixed resolution JPEGs should be sorted into unique folders for each different resolution before importing into GoPro CineForm Studio 1.3.0.
Some truncated audio issues have been noted in select DSLR conversions when .MOV option is selected. Users should convert to .AVI, or use the Mac product for .MOV conversions.
JPEG sequences where file names/numbers are not in sequential order will need to be manually renamed before importing into GoPro CineForm Studio 1.3.0, or alternatively imported as multiple sequences (For example: If GOPR0001.JPG should appear as the frame after GOPR9999.JPG, the sequence will not automatically import correctly.)
Files and folders should not be named with non-ASCII characters.
Simultaneously trimming and changing frame rate in Advanced Settings may result in undesired trim points.
LG 3D monitors when using OPEN GL 3D mode default to a reversed 3D view. (I.E. your left eye is seeing the right eye video channel and vice versa. ) There are two work-arounds for this issue. 1) In the 3D menu settings of the LG monitor, you can select the L-R(2/2) mode. 2) In Studio: Right click on the “ext. display” setting, and select “swap channels”